sleepGalaxy: final design

There were still a couple of variables to visualise once the basics design was ready. I had to work on integrating my pre-sleep activity. In the end I used three activity types: sport, social and screen (computer and television). Of the first two I’d logged duration by recording start and finish time. For screen time […]

sleepGalaxy: design & calories

I’ve been working on the overall design step by step, alternating between coding and looking. I want to incorporate my calorie intake after 6 PM. I’m not recording the times I ate and I suspect they influence my whole sleep. So the most logical position is to circle all around the “sleep circles”. There is […]

Virtual View: programming animation

I’m still working hard on my animation. It’s going a bit slower then anticipated (what else is new) but I’m confident that I’ll have a nice, representative animation finished for the experiment. As an inventory, these are the elements that I want in the testing (and probably) final landscape: horizon with hills, sky, water body, […]

Virtual View: developing animation

The past month I’ve been working on my landscape animation. By chance I discovered a great book by Daniel Shiffman called The nature of code. The book explains how to convert natural forces into code. I’m working through the book picking the forces and algorithms that suit my needs. So far the noise function in […]

First sonification workshop

From 20 to 24 of November last I took part in the first sonification workshop at OKNO in Brussels. This workshop is part of the European ALOTOF project. I’ll be working with them for the next two years on building a laboratory in the open field and making audio-visualisations of environmental and physiological data. Some […]