I’m now processing all the video data for the silent portraits I filmed during my mute month. Video is clearly not my thing. I’ve already spend hours finding the right settings for the films. It’s hard not to get lost in the maze of codecs, fps and aspect ratio settings.
I shot a video at the normal framerate (view previous post.) I imported it into Flash and set the framerates using ActionScript. This way mocking breathing in and out and speeding up the frame rate. Not breathing slows down the framerate.
This is a temporary construction I made to gather material for another TIK visualisation: breath controlled video. I’m making a Flash mock up with the video track I recorded this way.
Last week a major hurdle was taken for this project. 1) I held my presentation for a very interested audience of around 200 students from the Design Academy in Eindhoven, the Netherlands. I was very nervous but once I got started things went OK. I only had 10 minutes so I focussed on the design […]
I’ve been working really hard the last weeks. I’ve started to develop the Flash web application. I started with the calendar part which gets all the different days from the database and presents a nice, scrollable and selectable list of days. The user can choose from which days she wants to see data. They are […]
Now the biggest part of building the wearable is done it’s time to work on presentations. Two weeks ago we did a video and photo shoot of all the pieces. I brought my model Hans to make sure I get consistent documentation. After some discussion we decided to film and take pictures outside. As my […]
I’ve been working my ass of this weekend to get the displays working for the video shoot. I had to moderate my goals where the coding is concerned. I couldn’t get it to work the advanced way for three displays. So I chose just to light up an equal number of rings for every display, […]
I’ve almost got the whole application working. Yesterday I managed to animate the map and the heart icon. Because I keep moving around (and the GPS logger isn’t always exact) the map is continually shifting a little. Together with the moving heart-beat ‘snake’ you really get the feeling this work is alive. And of course […]